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Old May 25th, 2008 (05:45 PM).
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Phanima Phanima is offline
That servant of the evil one
Crystal Tier
 
Join Date: Jan 2006
Nature: Impish
Posts: 1,570
Phani's <3 for machines returns~

Spoiler:
Monster Cards:

Name: Primal Armored Core
Attribute: EARTH
Type: Machine/Effect
Level: 7
ATK: 2000
DEF: 2000
Effect: If there is an "Armored Core" monster on your side of the field, you can Normal Summon this card with 1 Tribute. If you do, this card is unaffected by the effects of your opponent's Monster, Spell and Trap Cards.

Spell Cards:

Name: Reboot
Type: Normal
Effect: Return all Machine-Type monsters in both players' Graveyards to their respective Decks.

Trap Cards:

Name: Plug-in Field
Type: Continuous
Effect: This card can only be activated when there is at least 1 or more Machine-Type monster(s) on your opponent's side of the field. As long as this card remains face-up on the field, all monsters your opponent controls become Machine-Type monsters.

Name: Kojima Burst
Type: Normal
Effect: When an "Armored Core" monster is destroyed and sent to the Graveyard as a result of battle, destroy all face-up Machine-Type monsters on the field except "Armored Core" monsters.


And some Alien rip-offs for a future NPC. *w*

Spoiler:
Monster Cards:

Name: Psycho Parasite
Attribute: DARK
Type: Insect/Effect
Level: 4
ATK: 400
DEF: 700
Effect: When this card is Normal Summoned successfully, put 1 A-Counter on each face-up monster your opponent controls. (If a "Psycho" monster is attacked or attacks a monster with an A-Counter, it gains 300 ATK and DEF for each A-Counter during damage calculation only.)

Name: Psycho Shocktrooper
Attribute: DARK
Type: Reptile/Effect
Level: 4
ATK: 1400
DEF: 1600
Effect: Once per turn, select and place 1 A-Counter on 1 monster on your opponent's side of the field. This card cannot attack except for the selected monster. (If a "Psycho" monster is attacked or attacks a monster with an A-Counter, it gains 300 ATK and DEF for each A-Counter during damage calculation only.)

Name: Psycho Mother
Attribute: DARK
Type: Insect/Effect
Level: 7
ATK: 2000
DEF: 1900
Effect: Whenever this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, return the destroyed monster to the top of your opponent's Deck and inflict 300 damage to your opponent. (If a "Psycho" monster is attacked or attacks a monster with an A-Counter, it gains 300 ATK and DEF for each A-Counter during damage calculation only.)

Name: Psycho Nought
Attribute: DARK
Type: Machine/Effect
Level: 3
ATK: 0
DEF: 300
Effect: When this card is destroyed as a result of battle and sent to the Graveyard, you can destroy 1 monster without an A-Counter. (If a "Psycho" monster is attacked or attacks a monster with an A-Counter, it gains 300 ATK and DEF for each A-Counter during damage calculation only.)

Name: Psycho Father
Attribute: DARK
Type: Reptile/Effect
Level: 8
ATK: 2500
DEF: 2000
Effect: If this card is attacked or attacks a monster without an A-Counter, it loses 300 ATK and DEF during damage calculation only. You can Special Summon this card on your opponent's side of the field by offering 3 of your opponent's monsters with A-Counters as Tributes. If this card is Special Summoned in this way, place 2 A-Counters on all face-up monsters on the controller of this card's field.

Name: Psycho Mars
Attribute: DARK
Type: Reptile/Effect
Level: 4
ATK: 900
DEF: 1300
Effect: If this card is attacked or attacks a monster without an A-Counter, it loses 300 ATK and DEF during damage calculation only. As long as this card remains face-up on the field, monsters with A-Counters are not destroyed by battle (damage calculation is applied normally).

Spell Cards:

Name: Advanced Atrophy
Type: Normal
Effect: Place 1 A-Counter on all face-up monsters on the field, then take damage equal to the number of counters placed by this effect x 300.

Name: Psycho Immunisation
Type: Normal
Effect: Destroy all A-Counters on your side of the field.

Trap Cards:

Name: Psycho Cocoon Nest
Type: Continuous
Effect: As long as this card remains face-up on the field, your opponent's monsters are treated as "Psycho" monsters.
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