Basic Hex Editing in Pokemon Diamond
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May 29th, 2008, 02:03 PM
Join Date: Dec 2007
I think that you need to make the moveset editing much clearer. It took me a couple of minutes to figure it out.
The odd-ended bytes end in "01" after the separation (after halving, the remainder is thrown away). The even-ended bytes end in "00" after the separation (after halving, no remainder is left).
Hope this helped.
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