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Old May 29th, 2008, 02:03 PM
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EvilCrazyMonkey
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I think that you need to make the moveset editing much clearer. It took me a couple of minutes to figure it out.
The odd-ended bytes end in "01" after the separation (after halving, the remainder is thrown away). The even-ended bytes end in "00" after the separation (after halving, no remainder is left).
Hope this helped.

-chuu ^.^