Thread: [Tutorial] XSE Scripting Tutorial
View Single Post
  #152    
Old July 8th, 2008 (11:19 AM).
1KewlDude's Avatar
1KewlDude 1KewlDude is offline
Really busy... STRESS!!
 
Join Date: Dec 2007
Location: London
Age: 22
Nature: Docile
Posts: 124
Quote originally posted by wave-guiding riolu_08:
I'm new at script editing and I'm using XSE.
This script isn't working. Can anyone tell me why?
I'm testing for now so I can get the hang of creating Wild Pokemon events.
#dynamic 0x165858

#org @start
lock
faceplayer
message @suicune
startwildbattle 0x245 0x32 0x0
release
end

#org @suicune
= Cuuuun!
Wait, I left something out. I'll test to see if it works now. If it doesn't, I'll post back.
Nope, still doesn't work......
You missed out the 'callstd' after the message command. Here's what it should look like:
Code:
#dynamic 0x165858
 
#org @start
lock
faceplayer
msgbox @suicune
callstd 0x2
startwildbattle 0x245 0x32 0x0
release
end
 
#org @suicune
= Cuuuun!
You should use the 'debug' tool in XSE, it will pick up these little mistakes.
__________________
Spoiler:

This was made by me.

Hacks I support:
Spoiler: