
July 26th, 2008, 03:21 PM
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Oh Hai Thar~ 'ω'
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Join Date: May 2007
Location: Philippines
Age: 22
Gender:
Male
Nature: Careful
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Quote:
Originally Posted by Mario_Bones
Ah, that's how you get free space to work. Thanks a bunch!
EDIT: I tried it, and inserted a sprite over Mudkip in Ruby. When I chose the Pokemon in Birch's bag, the game froze... What do I do?
EDIT2: I used the Free Space you used in your tutorial and it worked fine. I think the Free Space that I got from Free Space Finder may have been wrong or something. How do I use a Hex Editing Program to find free space?
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no idea why it does that, sorry. :\
Also, I am not using Free Space Finder.
I clearly stated how to use a hex editor in the tutorial.
Quote:
Originally Posted by jamieboy30
nice tutorial!, but I have a bit of a problem... when i try to insert a lucario sprite (indexed, 64x64) over the gulpin one in firered, all it changes is the palette, not the actual sprite...any help?
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Yes, it doesn't replace the sprite.
Have you tried meeting up with Gulpin(or rather, Lucario) in the game?
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