[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
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August 3rd, 2008 (06:47 AM). Edited August 3rd, 2008 by partyghoul2000.
Intermediate Game Designer
Join Date: Jan 2006
Quote originally posted by
The IVs and EVs question:
To define a Pokémon's IVs or EVs, you would use the following type of statement.
pokemon.iv for IVs, and pokemon.ev for EVs.
Substitute the first 0 in brackets to reflect the Pokémon number in your party (note, 0 is the first one, 5 is the last one). Then, substitute the second 0 to reflect the IV or EV you want to change (0=HP, 1=Attack, 2=Defence, 3=Sp. Atk, 4=Sp. Def, 5=Speed).
So, if I wanted to change the defence IV of the third Pokémon in my party to 31, then I would simply use this statement.
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the way you specified is for a pokemon in your party, i was talking about post-capture stat changing, but this does give me insight as to what it might be. for ex. pokemon.iv=31, i know it's not much difference, but im trying to adapt it for the pokeball scripts.
i also forgot to mention last night about day, night and location captures. how would these variables be called for a capture rate boost for a ball? i was gonna ask in my last post, but i completely forgot about it. >.<
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