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Old November 13th, 2008 (06:42 AM).
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
While working on XSE, I decided to eventually adjust the commands names so they would fit better with yourselves.
Command names should be standardized from now on, but choosing a good name isn't a trivial job.
So, if you think you have a better name for an existing command, suggest it here as long as it wasn't suggested already.

Few notes: the fact your suggested a shorter name doesn't mean it's automatically better than an existing, longer one.
Names need to be concise yet descriptive so you don't type to type too much and, at the same time, you can grasp the meaning easily.
Whenever you suggest anything, try argumenting your choice(s).
Don't forget that you shouldn't suggest anything about a command you don't even know how it works. Especially for the unknown ones, of course.

Below you can find the full, actual list:

Spoiler:
  • 0x00 - nop
  • 0x01 - nop1
  • 0x02 - end
  • 0x03 - return
  • 0x04 - call
  • 0x05 - goto
  • 0x06 - if
  • 0x07 - if2
  • 0x08 - gotostd
  • 0x09 - callstd
  • 0x0A - gotostdif
  • 0x0B - callstdif
  • 0x0C - jumpram
  • 0x0D - killscript
  • 0x0E - setbyte
  • 0x0F - loadpointer
  • 0x10 - setbyte2
  • 0x11 - writebytetooffset
  • 0x12 - loadbytefrompointer
  • 0x13 - setfarbyte
  • 0x14 - copyscriptbanks
  • 0x15 - copybyte
  • 0x16 - setvar
  • 0x17 - addvar
  • 0x18 - subvar
  • 0x19 - copyvar
  • 0x1A - copyvarifnotzero
  • 0x1B - comparebanks
  • 0x1C - comparebanktobyte
  • 0x1D - comparebanktofarbyte
  • 0x1E - comparefarbytetobank
  • 0x1F - comparefarbytetobyte
  • 0x20 - comparefarbytes
  • 0x21 - compare
  • 0x22 - comparevars
  • 0x23 - callasm
  • 0x24 - cmd24
  • 0x25 - special
  • 0x26 - special2
  • 0x27 - waitstate
  • 0x28 - pause
  • 0x29 - setflag
  • 0x2A - clearflag
  • 0x2B - checkflag
  • 0x2C - cmd2c
  • 0x2D - cmd2d
  • 0x2E - resetvars
  • 0x2F - sound
  • 0x30 - checksound
  • 0x31 - fanfare
  • 0x32 - waitfanfare
  • 0x33 - playsong
  • 0x34 - playsong2
  • 0x35 - fadedefault
  • 0x36 - fadesong
  • 0x37 - fadeout
  • 0x38 - fadein
  • 0x39 - warp
  • 0x3A - warp2
  • 0x3B - warpwalk
  • 0x3C - warphole
  • 0x3D - warpteleport
  • 0x3E - warp3
  • 0x3F - warpelevator
  • 0x40 - warp4
  • 0x41 - warp5
  • 0x42 - getplayerpos
  • 0x43 - countpokemon
  • 0x44 - additem
  • 0x45 - removeitem
  • 0x46 - checkitemamount
  • 0x47 - checkitem
  • 0x48 - checkitemtype
  • 0x49 - addpcitem
  • 0x4A - checkpcitem
  • 0x4B - adddecoration
  • 0x4C - removedecoration
  • 0x4D - testdecoration
  • 0x4E - checkdecoration
  • 0x4F - applymovement
  • 0x50 - applymovement2
  • 0x51 - waitmovement
  • 0x52 - waitmovement2
  • 0x53 - hidesprite
  • 0x54 - hidesprite2
  • 0x55 - showsprite
  • 0x56 - showsprite2
  • 0x57 - movesprite
  • 0x58 - spritevisible
  • 0x59 - spriteinvisible
  • 0x5A - faceplayer
  • 0x5B - spriteface
  • 0x5C - trainerbattle
  • 0x5D - repeattrainerbattle
  • 0x5E - endtrainerbattle
  • 0x5F - endtrainerbattle2
  • 0x60 - checktrainerflag
  • 0x61 - cleartrainerflag
  • 0x62 - settrainerflag
  • 0x63 - movesprite2
  • 0x64 - moveoffscreen
  • 0x65 - spritebehave
  • 0x66 - waitmsgbox
  • 0x67 - msgbox2
  • 0x68 - closeonkeypress
  • 0x69 - lockall
  • 0x6A - lock
  • 0x6B - releaseall
  • 0x6C - release
  • 0x6D - waitkeypress
  • 0x6E - yesnobox
  • 0x6F - multichoice
  • 0x70 - multichoice2
  • 0x71 - multichoice3
  • 0x72 - showbox
  • 0x73 - hidebox
  • 0x74 - clearbox
  • 0x75 - showpokepic
  • 0x76 - hidepokepic
  • 0x77 - showcontestwinner
  • 0x78 - braille
  • 0x79 - givepokemon
  • 0x7A - giveegg
  • 0x7B - setpkmnpp
  • 0x7C - checkattack
  • 0x7D - bufferpokemon
  • 0x7E - bufferfirstpokemon
  • 0x7F - bufferpokemon2
  • 0x80 - bufferitem
  • 0x81 - bufferdecoration
  • 0x82 - bufferattack
  • 0x83 - buffernumber
  • 0x84 - bufferstd
  • 0x85 - bufferstring
  • 0x86 - pokemart
  • 0x87 - pokemart2
  • 0x88 - pokemart3
  • 0x89 - pokecasino
  • 0x8A - cmd8a
  • 0x8B - choosecontestpkmn
  • 0x8C - startcontest
  • 0x8D - showcontestresults
  • 0x8E - contestlinktransfer
  • 0x8F - random
  • 0x90 - givemoney
  • 0x91 - paymoney
  • 0x92 - checkmoney
  • 0x93 - showmoney
  • 0x94 - hidemoney
  • 0x95 - updatemoney
  • 0x96 - cmd96
  • 0x97 - fadescreen
  • 0x98 - fadescreen2
  • 0x99 - darken
  • 0x9A - lighten
  • 0x9B - msgbox3
  • 0x9C - doanimation
  • 0x9D - setanimation
  • 0x9E - checkanimation
  • 0x9F - sethealingplace
  • 0xA0 - checkgender
  • 0xA1 - cry
  • 0xA2 - setmaptile
  • 0xA3 - resetweather
  • 0xA4 - setweather
  • 0xA5 - doweather
  • 0xA6 - cmda6
  • 0xA7 - setmapfooter
  • 0xA8 - spritelevelup
  • 0xA9 - restorespritelevel
  • 0xAA - createsprite
  • 0xAB - spriteface2
  • 0xAC - setdooropened
  • 0xAD - setdoorclosed
  • 0xAE - doorchange
  • 0xAF - setdooropened2
  • 0xB0 - setdoorclosed2
  • 0xB1 - cmdb1
  • 0xB2 - cmdb2
  • 0xB3 - checkcoins
  • 0xB4 - givecoins
  • 0xB5 - removecoins
  • 0xB6 - setwildbattle
  • 0xB7 - dowildbattle
  • 0xB8 - setvirtualaddress
  • 0xB9 - virtualgoto
  • 0xBA - virtualcall
  • 0xBB - virtualgotoif
  • 0xBC - virtualcallif
  • 0xBD - virtualmsgbox
  • 0xBE - virtualloadpointer
  • 0xBF - virtualbuffer
  • 0xC0 - showcoins
  • 0xC1 - hidecoins
  • 0xC2 - updatecoins
  • 0xC3 - cmdc3
  • 0xC4 - warp6
  • 0xC5 - waitcry
  • 0xC6 - bufferboxname
  • 0xC7 - textcolor
  • 0xC8 - cmdc8
  • 0xC9 - cmdc9
  • 0xCA - msgboxsign
  • 0xCB - msgboxnormal
  • 0xCC - comparehiddenvar
  • 0xCD - setobedience
  • 0xCE - checkobedience
  • 0xCF - executeram
  • 0xD0 - setworldmapflag
  • 0xD1 - warpteleport2
  • 0xD2 - setcatchlocation
  • 0xD3 - braille2
  • 0xD4 - bufferitems
  • 0xD5 - cmdd5
  • 0xD6 - cmdd6
  • 0xD7 - warp7
  • 0xD8 - cmdd8
  • 0xD9 - cmdd9
  • 0xDA - hidebox2
  • 0xDB - msgbox4
  • 0xDC - fadescreen3
  • 0xDD - buffertrainerclass
  • 0xDE - buffertrainername
  • 0xDF - pokenavcall
  • 0xE0 - warp8
  • 0xE1 - buffercontestype
  • 0xE2 - bufferitems2


Thanks for your time.
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