Script Help Thread (DO NOT REQUEST SCRIPTS)
View Single Post
December 25th, 2008 (09:14 AM).
Join Date: Oct 2008
Originally posted by n3o
if b_true goto
applymovement 0xFF @Qmark
#Raw 0x63 0xFE
= What was that?!\nIt came from a short\pdistance.
You could put the script like this. Well, this is how I'm putting it and people might put it a different way, but it should have the same result. Changes in bold. Boxset 2= lock, boxset 6 & release. I don't know how to make a bigger earthquake. More specials would make more earthquakes.
View Public Profile
Send a private message to Pokepal17
Find all posts by Pokepal17
Find threads started by Pokepal17
Ignore Posts by Pokepal17