View Single Post
  #73    
Old December 25th, 2008 (07:31 PM).
cooley's Avatar
cooley cooley is offline
///Keepin' it simple
Silver Tier
 
Join Date: Feb 2007
Location: United States
Age: 20
Gender: Male
Nature: Impish
Posts: 1,150
Send a message via Windows Live Messenger to cooley Send a message via Skype™ to cooley
Quote originally posted by пзо:
Spoiler:

My Script

Spoiler:

Game: Fire red Bpre
Type: Trigger
Editor XSE
Script:
This Script has some crapy little earthquake.. and Im not sure where to put the setflag.
Maybe at the bottom?
But how can I make the earthquake bigger? Add more Specials?
Making a video now..

Heres the new script:

--
#Dynamic 0x800001
#org @start
setflag 0x1001
if 0x0 goto @hey
if 0x1 goto @end
release
end

#Org @hey
fadescreen 0x1
fadescreen 0x0
Special 0x136
fadescreen 0x1
fadescreen 0x0
applymovement 0xFF @Qmark
waitmovement 0x0
lock
msgbox @1
boxset 6
release
end

#Org @Qmark
#Raw 0x63 0xFE

#Org @1
= What was that?!\nIt came from a short\pdistance.

#Org @end
release
end

V i d e o

http://uk.youtube.com/watch?v=2jLQGMRIyUk


[UN - Solved]
My Solved Idea is good!
Well What I always used for large earthquakes was:

Spoiler:

setvar 0x8004 0x3
setvar 0x8005 0x0
setvar 0x8006 0xC
setvar 0x8007 0x3
special 0x136
waitstate
pause 0x3C


Bold = This just makes it look more professional, but it is not nessecary.

You can also customize them, by taking the last value of each setvar and changing them. You shouldn't use the same ones all the time, especially in the same map. These values, I found them to be the strongest, realest earthquakes.

Enjoy
__________________