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Old December 27th, 2008 (1:31 AM).
Hiche.. Hiche.. is offline
Join Date: Apr 2008
Posts: 979
Originally Posted by destinedjagold View Post
finally! an XSE tutorial based on thethethethe's pokescript tutorial. I have been waiting for ages for a tutorial. thanks for making this with thethethethe's approval.

also, I disagree with the warp part...
your example there is warp 0x3 0x0 0x2...
why, every time I open a script with a warp command, it has a fifth value, for instance, warp 0xA 0x10 0x2 0xFA9C...?

I wish to know that, even if it has already been answered in the old Script Help Thread...

Also, can you include the usages of nop and nop1, for those commands mess my scripts if I play with No$GBA... :\

anyways, thanks again for this tutorial.
When 0xA 0x10 0x2 0xFA9C, appears when you decompile the script, it's most likely that the command mixed up with the flag you set after it (or even with the release command).
I am not sure, but the warp command posted is wrong. When you try to compile warp 0x3 0x0 0x2, XSE says, "Too less parameter". It needs X/Y co-ordinates.


#dynamic 0x80000

#org @1
warp 0x3 0x0 0x2 0x1 0x3
setflag 0x1000

0x1 is X coordinate.
0x3 is Y coordinate.

Also, this XSE tutorial is very useful, but is explained for the old version of XSE. Like, it should not be:

message @1
boxset 0x2

It should be:

message @1 MSG_FACE or 0x2

The color commands can be set out differently,
Like this for example:

White - [white_fr]
Black - [black_fr]
Gray - [gray_fr]
Red - [red_fr]

Just thought to clarify some things. For XSE now, is updated a lot. :]
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