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Old January 7th, 2009 (1:17 AM).
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tImE tImE is offline
It's still me, 44tim44 ;)
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Nature: Relaxed
Posts: 689
Originally Posted by Andryandrew View Post
I'm not sure, but I think "msgbox @itsme 0x2" should be changed in "msgbox @itsme 0x6"
Yes it worked, thanks a lot ^^

(I now realize that if you use MSG_FACE/boxset 2
then the player returns to its original movement,
from before the script.)

Anyway, once again thanks~