View Single Post
  #7835    
Old January 14th, 2009 (05:38 PM).
Thrace's Avatar
Thrace
@tion
 
Join Date: Jun 2007
Age: 24
Gender: Male
Quote originally posted by iPro.:
Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
0x47 I think.

Quote originally posted by demonparia:
Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.


Walking out of house


Outside of house



It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...
Using the last 12 8x8 blocks in a tileset will give you the above result. You need to move those tiles elsewhere in the tileset.

Quote originally posted by Conqueror179:
It depends on your question. If a lot of people know it's usually quick but if it's advanced you may have to wait a while.

Now how I keep a sprite hidden from a level script after it's occured? I can't remember how and I can find the Tut.
You need to set the Person ID of the sprite to a flag that is set in that level script.
__________________