Thread: [Tutorial] PokeMon Gold Scripting
View Single Post
 
Old February 9th, 2009 (09:15 PM).
IIMarckus's Avatar
IIMarckus IIMarckus is offline
J946@5488AA97464
 
Join Date: Oct 2007
Gender:
Posts: 402
Quote originally posted by score_under:
If you could point me in the right direction for the Crystal commands, I'd be happy to correct it.
The new commands are values 0x52 and 0x9F. This means:

Crystal’s 0x00–0x51 correspond to Gold’s 0x00–0x51
Crystal’s 0x53–0x9E correspond to Gold’s 0x52–0x9D
Crystal’s 0xA0–0xA5 correspond to Gold’s 0x9E–0xA3

I haven’t compared 0xA4–0xA5 to see if they match Gold’s 0xA2–0xA3, because offhand I can’t think of any scripts that use them. Can you?

Crystal’s 0x9F appears to have the same effect as Crystal’s 0x9E (“9D Commented give item code” in Tauwasser’s doc). I haven’t noticed any difference in output. However 0x9E definitely matches Gold’s 0x9D exactly.

From 0xA6 on there are some new scripts as well. In general they have unpredictable effects because many of them are for the Japanese mobile trade system. I doubt they are of any use—although now that I think about it there is a possibility that some may be used in the Battle Tower.
__________________
iimarck.us / hax.iimarck.us

If you want me, please contact me by email. [email protected]

If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

Pokémon Red disassembly project

Rules that should be rethought: 25charlimit, bumping.
Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
Good posts are good posts, regardless of how old the thread is—and brevity is underrated.