Other than that, this game is wonderful, it reminds me of the old GSC games, which I loved. You're spriting style leaves me truly awstruck.
Now the maps, I have nothing to critisize except that, you should never put grass in a town.
It's amazing the details that you have worked into the sprites and tiles, I love the small different features you've put into the npc's that make them look like real civilians.
The fakemon are okay, but they seem a bit blocky at times, I won't go further in that since I'm not a fakemon spriter myself.
Great job so far!
I hope to see more!
That's really nice of you. Thanks! About the grass: You'll notice that next to that mansion there is a fenced off area with exotic trees. For a fee, the owner of this garden will let you stroll about, and you can catch rare Pokémon there. I wouldn't put grass in a town for no reason!
Also, I realize that everyone has different talents. I think it's great to work together, and what-have-you. But it's all relative. If a person isn't going to be creating any new visuals for their game, what else are they doing? You know? That's what I meant to say.
Yes, of course! So far, you can find Glameow, Caterpie, Hoothoot, and Spinarak (and then Bluebrr and Hamchu) on Route C1. A girl in the Primrose Pokémon Center will trade you a Sporrow for a Spinarak. I think that's all. And Amy's Eevee may be a placeholder. I'm deciding whether or not I want her to have one of the Starters. Blaire will have the opposite type Starter as usual, seeing as she is your "real" rival, although I aim to make it that both are challenging to fight against. I had this idea the other day that different choices you make should shape how Amy's team develops... Like, I dunno... you do certain things and she decides she really wants to specialize in Water-types...
As for the Prof.'s sprite, looking at it just now, I totally agree. I want to to tweak her shoes too.
Right now, for swimming, you can swim in shallow water.