PKSV - Pokémon Script Editor + GUI
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April 2nd, 2009 (1:53 PM).
I program the *other* ASM.
Originally Posted by
Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
You have to use:
copyvarifnotzero 0x8000 [ITEM] copyvarifnotzero 0x8000 [AMOUNT] callstd MSG_FIND end
If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.
PKSV: Perfect script editing
from Gold to Fire Red!
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Joined Aug 2005
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