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Old May 30th, 2009 (05:20 PM). Edited May 30th, 2009 by cooley.
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cooley cooley is offline
///Keepin' it simple
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Join Date: Feb 2007
Location: United States
Age: 20
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Nature: Impish
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I see I wasn't the only one that did this...But this one I made seems a bit more reasonable than Step_in_place_left Lol

Code:
'----------------
'Movements
'----------------
#define Face_Down 0x0
#define Face_Up 0x1
#define Face_Left 0x2
#define Face_Right 0x3
#define Face_Down2 0x4
#define Face_Up2 0x5
#define Face_Left2 0x6
#define Face_Right2 0x7
#define Step_Down-2 0x8
#define Step_Up-2 0x9
#define Step_Left-2 0xA
#define Step_Right-2 0xB
#define Step_Down-1 0xC
#define Step_Up-1 0xD
#define Step_Left-1 0xE
#define Step_Right-1 0xF
#define Step_Down 0x10
#define Step_Up 0x11
#define Step_Left 0x12
#define Step_Right 0x13
#define Jump_Down2 0x14
#define Jump_Up2 0x15
#define Jump_Left2 0x16
#define Jump_Right2 0x17
#define Delay1 0x18
#define Delay2 0x19
#define Delay3 0x1A
#define Delay4 0x1B
#define Delay5 0x1C
#define Step_Down2 0x1D
#define Step_Up2 0x1E
#define Step_Left2 0x1F
#define Step_Right2 0x20
#define OnSpot_Down 0x21
#define OnSpot_Up 0x22
#define OnSpot_Left 0x23
#define OnSpot_Right 0x24
#define OnSpot_Down2 0x25
#define OnSpot_Up2 0x26
#define OnSpot_Left2 0x27
#define OnSpot_Right2 0x28
#define OnSpot_Down3 0x29
#define OnSpot_Up3 0x2A
#define OnSpot_Left3 0x2B
#define OnSpot_Right3 0x2C
#define Face_Down1 0x2D
#define Face_Up1 0x2E
#define Face_Left1 0x2F
#define Face_Right1 0x30
#define Slide_Down 0x31
#define Slide_Up 0x32
#define Slide_Left 0x33
#define Slide_Right 0x34
Slide Down On Right Foot 	0x3D
Slide Up On Right Foot 	        0x3E
Slide Left On Right Foot 	0x3F
Slide Right On Right Foot 	0x40
Slide Down On Left Foot 	0x41
Slide Up On Left Foot 	        0x42
Slide Left On Left Foot 	0x43
#define SlideRight_Left	0x44
#define Face_Player 0x4A
#define Face_Player(Away) 0x4B
#define Jump_Down 0x4E
#define Jump_Up 0x4F
#define Jump_Left 0x50
#define Jump_Right 0x51
#define JumpPlace_Down 0x52
#define JumpPlace_Up 0x53
#define JumpPlace_Left 0x54
#define JumpPlace_Right	0x55
Jump in Place (Facing Down->Up) 	0x56
Jump in Place (Facing Up->Down) 	0x57
Jump in Place (Facing Left->Right) 	0x58
Jump in Place (Facing Right->Left) 	0x59
#define Hide_Tmp 0x60
#define Show_Tmp 0x61
#define !_box 0x62
#define ?_box 0x63
#define X_box 0x64
#define !2_box 0x65
#define ^^_box 0x66
#define End_Move 0xFE
It isn't complete, but hey...maybe you can take some from this list

Example:
Step_up-2 = Very slow
Step_up-1 = Slow
Step_up = normal
Step_up2 = fast

And last thing...You can write them like this:

#org @move
#raw Step_down Step_right Step_right !_box End_move

I tested it out, so everything works, don't worry
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