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Old June 11th, 2009, 06:21 AM
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Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
Quote:
Originally Posted by PI Hudson View Post
So the changes in red are the things I assume.
The things I would change are in BOLD
I also assume that the level scripts are #02
Spoiler:
First is a person event.
Spoiler:
#org @start
applymovement 0x8 @m1
msgbox @1 0x6
cry 0x11E 0x0
showsprite 0x9
applymovement 0x9 @m1
waitmovement 0x0
applymovement 0xFF @m2
waitmovement 0x0
setvar 0x7000 0x1--\/
/\--warp 0xF 0x0 0x1 0x0 0x0
'---warp basically ends a script, so don't place anything needed after it
release
end

Second is a level script.
Spoiler:

'--- ADV map settings --- Var Flag-7000;Var Value-00000001 '---this is probably the reason the script activates anyway, and also didn't activate when you used the previous script
#org @start
lockall
setvar 0x7001 0x1 '---you don't really need this because you can still use var 7000,
'---I try not to waste variables. even if it is just one.
setvar 0x7000 0x2
applymovement 0x4 @m1
applymovement 0x3 @m1
waitmovement 0x0
applymovement 0xFF @m2
waitmovement 0x0
warp 0x3 0x15 0x0 0x0 0x0
releaseall '--- if you lockall you release all, even if you warped
end

It also continues to a third,which is another level script.
Spoiler:

'--- ADV map settings --- Var Flag-70017000;Var Value-00010002 '---changes explained before
#org @start
...
I am slightly new at this as you can see from my join date, but I think I understand the concept enough. Test it out and give the results, or maybe someone else will tell you a better solution.



It could be that you chose the wrong option in a-map, try #2, or #4. or like Kalsard said, the compile process might have been done wrong.

Thank you very much! I {have pretty much understood this now.I had no value in a map,so nothing happened.
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