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Old June 25th, 2009 (09:43 AM). Edited May 31st, 2011 by tpravetz.
tpravetz tpravetz is offline
... doesn't exist.
Crystal Tier
 
Join Date: May 2009
Location: In a swirling vortex of impending doom
Gender: Male
Nature: Careful
Posts: 76
All right. This is my first tutorial, for all those who don't know me (all of you), I'm Tom. I have been trying to figure out how to add Pokemon, so I read every tutorial out there, but none seemed to work. So I took it upon myself and started to experiment. This tutorial works for me, I hope it works for you! I already wrote this, but my computer deleted it all, so here we go again.

NOTE ON EMERALD:
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FOR EMERALD, THE PALETTE CANNOT BE CHANGED. FOR INSERTING POKEMON IN EMERALD, USE RS BALL TO GET THE PALETTE OF A SIMILARLY COLOURED POKEMON. OPEN THE PICTURE OF THIS POKEMON PROVIDED IN ELITE MAP. COPY THE COLOURS AND RECOLOUR YOU NEW POKEMON. USE THE PALETTE CODE PROVIDED IN RS BALL FOR THE PALETTE IN POKE EDIT PRO.


What you'll need!
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MS Paint (You should have it...)
InfranView (http://download.cnet.com/IrfanView/3000-2192-10021962.html?part=dl-IrfanView&subj=dl&tag=button)
FSF(http://www.andreasartori.net/hackmew/downloads.php?dir=&file=FSF.zip)
unLZ-GBA (http://www.andreasartori.net/hackmew/downloads.php?dir=&file=HackedunLZ.zip)
Poke Edit Pro (http://www.pokecommunity.com/showthread.php?t=123882)
A ROM (ROM linking is against the rules... Sorry folks. Just Google "Pokemon ROM")
MAKE A BACKUP ROM! DO IT OR REGRET NOT!

STEP 1:
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Make your sprite. It's size should be 64x64. Make the background a colour not used in the sprite. Save it as a .PNG file.(I am using a trainer as a Pokemon. Why? I just like to mix things up. You, use your Pokemon when you see my swimmer.)
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STEP 2:
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Open your Pokemon with InfranView.
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STEP 3:
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Click on the "Image" tab and select "Decrease Colour Depth".
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STEP 4:
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Select "16 Colours (4BPP). Click "OK"
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STEP 5:
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Click the "Image" tab again. Go to the bottom where it says "Palette" and click "Edit palette..."
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STEP 6:
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Click the first colour and copy down its RGB code. Then do the same with your background colour. (For me, the first colour is usually black with 4,2,4, and the background is the eighth colour.)
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STEP 7:
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Switch 'em. Double click on the first colour, click "Define Custom Colours" and where it says "RGB" Type in your code. (The first number goes next to the "R", the second next to the "G" and the third next to the "B". Repeat for you background colour. It will look messed up, that's OK. Save it as a different PNG file.
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STEP 8:
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Open both sprites in two different MS Paint applications.
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STEP 9:
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Click "Ctrl" and "A" on the old sprite, and then "Ctrl" and "C". Go to the new sprite, and click "Ctrl" and "V". Save it as a PNG.
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STEP 10:
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Go to where you saved it. Right click on the new picture and hit "Properties". Where it says "Size" look at the number in parentheses. (## bytes) Add ten to it and write it down.
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STEP 11:
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Open up FSF. Open your ROM with it. Where it says "Needed bytes" type in the number you got in the last step. Select "Search from the beginning of the ROM" and hit "Search". Copy down that result. Then change the needed bytes to 64. Search and copy down that result.
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STEP 12:
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Open up unLZ-GBA. Open your ROM and go to a random sprite. (Mine start at 668.) Click "Import" find your picture.
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STEP 13:
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Hit "Write to ROM". Select all the boxes. Where it says "Image offset", type in your first FSF result. Where it says "Palette offset", type in your second. Click "OK"
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STEP 14:
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Open up Poke Edit Pro. Go either to a Pokemon you want to replace, or to one of the "???????" after Celebi. Where it says "Sprite offset", type in your first FSF result, and where it says "Norm. Palette", type in your second result.
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STEP 15:
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Click "Save ROM". And test.
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Other Things You Can Do!
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To edit stats and the name, use Poke Edit Pro.
To add a backsprite, repeat these steps.
And more as I get questions!


Thank you!
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