Script Help Thread (DO NOT REQUEST SCRIPTS)
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July 1st, 2009 (07:59 AM).
I don't have a title
Join Date: Jun 2008
Quote originally posted by
Pokemon Fire Red
if 0x1 goto @done
msgbox 0x818E177 MSG_NORMAL '"Ready to leave town?\pYou'll need ..."
msgbox @received MSG_NORMAL '"You received a pokedex."
msgbox @pokedex MSG_NORMAL '"I'll give you a pokemon\nto..."
givepokemon 0x178 0x5 0x0 0x0 0x0 0x0
msgbox @getpkmn MSG_NORMAL '"Received an Absol."
msgbox @nickname MSG_YESNO '"Would you like to give \nit a nickname?"
compare LASTRESULT 0x1
if 0x1 goto @yes
compare LASTRESULT 0x0
if 0x1 goto @no
msgbox @done MSG_NORMAL
= Ready to leave town?\pYou'll need a pokedex
= Would you like to give it a nickname?
= [player] received a pokedex.
= [player] received an Absol.
= I'll give you a pokemon\nto start you off too.
= I must go now
So I wrote this script for the beginning of my game, the only problems are
after asking would you like to nickname your pokemon, the person stops talking
absol's data is not added to the pokedex after you get him
the person does not stay gone, he reappears as soon as I move
could anyone help me fix any of these problems
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For the person does not stay gone thing, give the event a Person ID (I use 01CD, I don't know if it has to be different for every events).
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