Quote:
Originally Posted by HackMew
Okay, now things changes. The intro sprite is in 256-color mode, assuming you're hacking FR/LG. And when you import it through unLZ, you don't have to export the palette. Instead, you just export the image, and edit the palette later one, for example using APE.
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Alright, I understood that part, but how do I use APE? It's in spanish and I can't understand it well. Also, I haven't found tutorials when I downloaded it.