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Old July 28th, 2009 (03:09 AM). Edited January 2nd, 2013 by Bozster.
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Bozster
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Quote originally posted by Larsie13:
Well, isn't it obvious? The tileset probably uses more than just one byte. Try inserting them into the ROM again, this time putting the tilemap at 0x00DF1000. I know that my tileset uses about 0x940 bytes, so reserving 0x1000 bytes should be enough.
Yeah, but I did what you suggested and this happened:
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