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Old July 28th, 2009 (3:09 AM). Edited January 2nd, 2013 by Bozster.
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Bozster Bozster is offline
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Originally Posted by Larsie13 View Post
Well, isn't it obvious? The tileset probably uses more than just one byte. Try inserting them into the ROM again, this time putting the tilemap at 0x00DF1000. I know that my tileset uses about 0x940 bytes, so reserving 0x1000 bytes should be enough.
Yeah, but I did what you suggested and this happened:
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