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  #443    
Old July 31st, 2009 (10:12 AM).
techie775 techie775 is offline
 
Join Date: Jul 2009
Gender: Male
Posts: 20
Well my question is if you can't use Advance Map to edit you scripts,
then how do you do it? That Decompile method in pksv? I got it so it work like I had it before but when you leave the area and return the tree flag resets it's there again and starts over where you can battle him again. I don't understand what you mean about jump commands. I think I have to put a command in @org code3 so make sudowoodo disappear if you've already battled it. I'm sorta new at alot of this stuff so I might not catch it all. Thanks again.
Here's my script
Spoiler:
#dynamic 0x740000
#org 0x740000
jump @start ' This redirects the script to your dynamic-offset version. Remove this line if you don't want this.

#org @start
'-----------------------------------
jump @code2

#org @code2
'-----------------------------------
lock
faceplayer
checkflag 0x225
if true jump @code3 ' Flag is set
cry SUDOWOODO 0x0
msgbox @text1 ' GYAOOOO!!!!
callstd MSG_LOCK ' Built-in lock command
checksound
battle SUDOWOODO 40 NONE
special BATTLE_WIPE
waitspecial
disappear LASTTALKED
setflag 0x225
release
end

#org @code3
'-----------------------------------
release
end


#org @text1
= GYAOOOO!!!!