Pokemon: Asphar Version
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August 17th, 2009 (11:30 AM).
Join Date: Sep 2004
Location: Dublin, Ireland
Thanks for the nice comment about Protectors.
I want to point out that it was not my reaction "oh this guy is coping me" (since my games has no levels either ha) but in fact I was like "is this an Rm2k3 thing"- since I am aware of the limits it has and sometimes corners must be cut but can be cut with a style.
As for the stat thing, I have the same issue. It's confusing to do something like it, but I feel you need to add something to show progression.
Stats, and levels, are a huge part of the Gamefreak games and if they were gone, Pokémon wouldn't be what it was. The ability to brag about how strong your team is and what not.
You have to add something to show to the player that their Pokémon is growing but still have the concept that you want to push at the same time.
I decided to only go with 4 stats- attack, speed, defense and health- and I think this game should go nearly in the same direction.
Heres my idea.
Do something like- have a graph that has bars for each stat- or overall power. Then let's say after 5 battles, you work out how the player preformed with that pokemon and randomly increase each stat they done well on- so like, maybe if they took a lot of attacks- increase the health and defense stats. Or track how many times the opponent missed an attack on the player, then increase the speed stat for the player pokemon.
I think it would work out as a neat way for training, add something new to the overall gameplay, and could be expanded on depending what variables you chose to track.
What do you think?
ZENFORMS: Protectors: A 2D RPG for iPhone
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