Quote:
Originally Posted by siper x
FIRE RED QUESTIONS
what is the xse script for:
geting a cubone lv 15 with pokerus,
in advance map (ruby)
how can you make a tree headbuttable?
what behavior byte do you use?
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The cubone would require a little bit of ASM - have a look at:
http://bulbapedia.bulbagarden.net/wi...res_in_the_GBA
and
http://bulbapedia.bulbagarden.net/wi...ure_in_the_GBA
For the headbutt trees, try asking zel as he made them in Shiny Gold, but I suppose it shouldn't be too hard to create a signpost script and put it on that or edit an unused behaviour byte (not too sure where they're stored though.