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Old August 22nd, 2009 (02:34 PM).
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Sgt. Custard Sgt. Custard is offline
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Join Date: Apr 2007
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Quote originally posted by siper x:
FIRE RED QUESTIONS

what is the xse script for:

geting a cubone lv 15 with pokerus,

in advance map (ruby)
how can you make a tree headbuttable?
what behavior byte do you use?
The cubone would require a little bit of ASM - have a look at:

http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_the_GBA

and

http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_GBA

For the headbutt trees, try asking zel as he made them in Shiny Gold, but I suppose it shouldn't be too hard to create a signpost script and put it on that or edit an unused behaviour byte (not too sure where they're stored though.