Thread: [Tutorial] Creating Level Scripts
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Old August 22nd, 2009 (05:16 PM).
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cooley
///Keepin' it simple
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Quote originally posted by Pokepal17:

I was gonna make a tutorial just like this.


Good work, but it would be good to explain the other types of level scripts and the anatomy of a full level script.
Well, it would be good. The other types of level scripts don't need to be explained. Nintendo doesn't really use them that much.

As for explaining the anatomy of a full level script, I'm pretty sure that all that is needed is a setvar and inserting the var into the Flag box in A-map

Quote originally posted by Fan King:
hah, this helped me, I didn't know about the other level script options, such as 03 and 04 thank much

but does 03 activate whenever you enter a map?
03 activates whenever you enter a map, but it doesn't have to do anything if you don't want it to. Take checkflag for instance, if a certain flag is not activated it doesn't have to do anything.
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