Thread: [Tutorial] Creating Level Scripts
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Old August 23rd, 2009 (7:46 AM).
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Quote originally posted by cooley:
Well, it would be good. The other types of level scripts don't need to be explained. Nintendo doesn't really use them that much.

As for explaining the anatomy of a full level script, I'm pretty sure that all that is needed is a setvar and inserting the var into the Flag box in A-map

03 activates whenever you enter a map, but it doesn't have to do anything if you don't want it to. Take checkflag for instance, if a certain flag is not activated it doesn't have to do anything.

No what I meant was something else, but if I get the chance, I'll write the tutorial on it.

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