Creating Level Scripts
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August 23rd, 2009 (7:46 AM).
Originally Posted by
be good. The other types of level scripts don't need to be explained. Nintendo doesn't really use them that much.
As for explaining the anatomy of a full level script, I'm pretty sure that all that is needed is a setvar and inserting the var into the Flag box in A-map
03 activates whenever you enter a map, but it doesn't have to do anything if you don't want it to. Take checkflag for instance, if a certain flag is not activated it doesn't have to do anything.
No what I meant was something else, but if I get the chance, I'll write the tutorial on it.
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