Creating Level Scripts
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August 23rd, 2009 (07:46 AM).
Join Date: Oct 2008
Quote originally posted by
be good. The other types of level scripts don't need to be explained. Nintendo doesn't really use them that much.
As for explaining the anatomy of a full level script, I'm pretty sure that all that is needed is a setvar and inserting the var into the Flag box in A-map
03 activates whenever you enter a map, but it doesn't have to do anything if you don't want it to. Take checkflag for instance, if a certain flag is not activated it doesn't have to do anything.
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No what I meant was something else, but if I get the chance, I'll write the tutorial on it.
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