[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
View Single Post
September 2nd, 2009 (9:03 PM). Edited September 3rd, 2009 by emilin_rose.
Join Date: Nov 2008
Probably stupid, but i added tiles to the blank spaces in elitemap's tileset, and it worked fine in elitemap, but not the rom. Now i'm trying in advancedmap and once more i can't figure out how to add the tiles.
Can anyone tell me how to add edited tiles to elitemap or advancedmap?
I've tried the block editor but i have no clue how to make it work.
Also, i've noticed in UNlz, when i look through the pokemon files, the backsprites are all shiny, and the normal ones aren't. I can't find the normal backsprites or the shiny regular sprites anywhere. This makes me hesitate to switch them out.
In a nutshell, do i just need to make a shiny backsprite and a normal battle sprite, and the game will pallete swap the rest? or am i missing something entirely here?
Project Concerto is starting up again, slowly but surely.
View Public Profile
Send a private message to emilin_rose
Find all posts by emilin_rose
Find threads started by emilin_rose