can tile set changes crash the rom? and if not does any one know why my rom image crashed (the second time)
into tileset 0
i can't manage to do it properly
but the pallete is already edited for the pokemon center, os no trouble there
credits for the image goes to C.N.C
Can anyone tell me how to add edited tiles to elitemap or advancedmap?
I've tried the block editor but i have no clue how to make it work.
Also, i've noticed in UNlz, when i look through the pokemon files, the backsprites are all shiny, and the normal ones aren't. I can't find the normal backsprites or the shiny regular sprites anywhere. This makes me hesitate to switch them out.
In a nutshell, do i just need to make a shiny backsprite and a normal battle sprite, and the game will pallete swap the rest? or am i missing something entirely here?
All you need to do is replace the sprite itself when you "switch them out". The game reads the palette for shiny pokemon (front sprite and backsprite) from the palette associated with the corresponding back sprite and the palette for normal pokemon from the palette associated with the front sprite.
I have managed to edit Bulbasaur's evolution data in Translhextion by finding where the evolution data starts and editing Bulbasaur. However this is easy as Bulbasaur is the first pokemon so the data is right there at the very start of the evolution data.
What I want to do is to go to specific Pokemon in the Evolution Data. For example I want to make it so that Kadabra evolves at a Level instead of by trading. I know how to do this when i get to his data but i don't know how to get there. There must be an easier way than to count through the 00's at the end of the evolution sequences until i count the number that is Kadabras pokedex number?
Can someone help me out??
I also managed to edit Youngster JOEY in Hex by searching his name and it took me straight to his trainer battle data. Now, I want to edit your Pokemon Gold Rival as well but I don't know what to search for to find his trainer/battle data. When i search RIVAL and similar things it finds nothing.....
Anyone know how to do this??
All help greatly appreciated
In FR the rival's name as it appears in the trainer data is TERRY (no idea why). Just scroll through the trainer data and see if there is a name that occurs multiple times. Chances are that'll be the rival.
I have one simple question that i am sure some of you guys can answer for me.
How do you change the BACK sprites of pokemon? I have not made 15 posts yet so i cant give you an example.
I know its possible in some way, but how?
I have found where all the sprites are in CrystalTile2, poketool/pokegra/pokegra.narc
What to do next?
Thanks in advance!