Pokémon Fire Red Hacked Engine
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September 10th, 2009 (5:57 AM).
pokemon rom researcher
Join Date: Dec 2008
Originally Posted by
If I read it right you can't apply this to a hack already being worked on though, correct?
If you're using the original scripts, or have any in the Fire Red script region (0x160000 to 0x1bb000), then no. But if you work on the 0x720000+ part of the rom (the common region for most people) then there should be no problem. Just remember to back up your hack before you try it.
Here are the links for my work
ASM Tutorial Document
Study on the special and special2 commands
*now all specials accounted for*
How to change multichoice boxes
Pokemon data decrypting (asm code)
Fire red map sizes and tile information
Pokemon Fire Red Hacked Engine
Currently working on:
Battle Script Documentation
Another large project
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