Pokémon Fire Red Hacked Engine
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September 10th, 2009 (04:17 PM).
pokemon rom researcher
Join Date: Dec 2008
Quote originally posted by
This is the best for FireRed hacking that I've seen, so far.. What really made me bite my lip was the Overworld possibilities and palettes too. But that would mean HackMew takes more time to make the new Owerworld Editor. But I'd definitely hex new Owerworlds if I new the data and whatnot.
I have a question, Is music affected in any way by this patch? In terms of Adding/subtracting tracks?
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Inside the pack comes a instruction booklet that contains all information I had on Overworlds and people events, including some I found out while studying the OW decription code. So Hex editing shouldn't be such a problem.
Also, nothing was done about the music. Its the only are of the GBA programming I have still not understood. As such, no changes to the music was made.
Here are the links for my work
ASM Tutorial Document
Study on the special and special2 commands
*now all specials accounted for*
How to change multichoice boxes
Pokemon data decrypting (asm code)
Fire red map sizes and tile information
Pokemon Fire Red Hacked Engine
Currently working on:
Battle Script Documentation
Another large project
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