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October 4th, 2009 (9:30 AM).
Join Date: Dec 2008
Originally Posted by
Wichu, you're right that HG/SS Pokémon overworlds have only two frames.... but did you test the overworld you did? They should change their legs while moving, isn't it?
This is correct for RPG Maker:
This is not:
Theoretically that format is wrong because for RMXP the frames next to each other. But if you play through HGSS you'll notice that the pokemon sprite animates slower than the player, this is because there are only two different frames that loop around.
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