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Old October 10th, 2009, 12:26 AM
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HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Poryhack View Post
Actually the 5-char thing is just an entry restriction placed on the Japanese games (not sure about the Korean ones). Save files are language-independent and they always have room for 10 chars.

It would still take an assembly hack though; whether it's an "easy" one or not you'll probably have a hard time finding someone who knows assembly to implement it.
Save files are language-independent, indeed. Still, I have no idea where that 10 come from. The player's name can have up to 7 chars plus the terminator and, being stored in a custom UTF-16 encoding, the whole name area takes a total of 16 bytes. Nonetheless, the player's name should be stored into some temporary place before it's actually written to the save. And there could be not enough room allocated there. Those are my two cents.
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