But what is this? Well, this is a small patch that rewrites a part of the main game engine, in order to increase the number of options you have as a ROM hacker. This include several features I've heard people complaining about and requesting, as well as some that just popped in my head.
This is a work in progress, and I aspire for it to become one day a compiled colection of all that only ASM can make possible without having to know ASM to pull it off. So, please, feel free to suggest new features and present your own if you want. You will be credited for it, of course.
This Patch should be aplied first, then any other Rom base that you want. It should have no problem working, but I didn't test them all (as long as they didnt write it over the old scripts, is should be fine). This patch is based on the "clean" patch I gave away some time now, so all scripts, people and Signposts are gone.
I corrected all the reported bugs, and they seem to work right now. Also, the Swarm-Roam code and the Wild code are compatible with eachother, and both have been added new features.
Added Behaviour byte scripts. You can now run scripts such as the defaults for cabinets and bookshelves on all bytes. Not advised to overwrite the water Bytes, but if you really want to, you have that option.
Created a function that replaces the SethealingPlace determination of your retreat place when you whiteout.
Hey, friend. Would you hack a EMERALD ROM too?
If u think, isn't a bad idea.!