Creating Level Scripts
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October 16th, 2009 (12:36 PM).
Join Date: Sep 2009
And why don't you answer my post, cooley XD
Perhaps you dont know an answer...
Okay, thanks for the answer, I'm pretty sure it should work now, but I cannot test it XD
Actually, every time I open up a script with XSE, the pointers are shown as I named them, like '@start', and there are no offsets! Even when I open the Map script offset, the pointers are called '@swizzle' or something like that. That means when I change the FFFF after the pointer, and then klick compile, it says: 'no Dynamic offset'
Have I switched an option somewhere? I dont think so... Or could it be that I dont know any more how the whole thing works, because I didn't script for 2 months :p
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