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Old October 18th, 2009, 12:53 PM
ankrahman28
Beginning Trainer
 
Join Date: Jul 2009
Gender: Male
Quote:
Originally Posted by Poryhack View Post
I haven't ever looked into making tahaxan plugins, maybe I should... On the plus side I doubt it would've saved me more than a few minutes since I batch renamed the narcs anyway.

I've identified all narcs that are identical to those found in (japanese) Platinum and made a list below. I also added some things that I have found along with a few items from this thread. NARCs that remain unchanged from platinum are indicated with a *. Note that just because a platinum narc is in the /a/ directory does not mean it is actually used. For instance D-Trogh noticed that the pokemon icons were in 2/2/8, but the new ones are actually in 0/1/8.

/a/0/
Code:
    0
        0-
        1-
        2-
        3-growtbl*
        4-pokemon battle sprites
        5-
        6-trainer backsprites
        7-
        8-
        9-
    1
        0-
        1-
        2-script
        3-scr_msg*
        4-
        5-
        6-
        7-
        8-item icons
        9-
    2
        0-pokemon icons
        1-
        2-wechar*
        3-wepltt*
        4-wecell*
        5-wecellanim*
        6-imageclip*
        7-message file
        8-underg_radar*
        9-
    3
        0-
        1-namein*
        2-
        3-
        4-evo*
        5-fontoam*
        6-
        7-
        8-
        9-pst_gra*
    4
        0-bm_field*
        1-
        2-
        3-
        4-
        5-ugeffect_obj_graphic*
        6-start screen graphics
        7-
        8-ug_trap*
        9-
    5
        0-ug_fossil*
        1-ntag_gra*
        2-tradelist*
        3-ug_parts*
        4-opening*
        5-
        6-
        7-
        8-
        9-
    6
        0-
        1-
        2-ug_anim*
        3-weather_sys*
        4-
        5-
        6-nuts_data*
        7-
        8-
        9-pokefoot*
    7
        0-
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-oekaki*
        9-
    8
        0-
        1-
        2-
        3-fld_comact*
        4-
        5-
        6-contest_data*
        7-
        8-wifip2pmatch*
        9-demo_trade*
    9
        0-
        1-
        2-
        3-field_cutin*
        4-demo_climax*
        5-
        6-
        7-
        8-
        9-
/a/1/
Code:
  0
        0-
        1-
        2-
        3-
        4-vs_demo_gra*
        5-pokezukan*
        6-
        7-
        8-
        9-
    1
        0-
        1-pokeanm*
        2-
        3-
        4-alt form sprites
        5-egg_data*
        6-egg_demo_particle*
        7-
        8-
        9-shinka_demo_particle*
    2
        0-
        1-
        2-
        3-wifi_earth*
        4-ranking*
        5-ppark*
        6-
        7-
        8-btdtr*
        9-btdpm*
    3
        0-
        1-
        2-poke_yofs*
        3-
        4-
        5-poke_shadow*
        6-
        7-poke_shadow_ofx*
        8-
        9-fldtanime*
    4
        0-
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-bm_room*
        9-
    5
        0-area graphics
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-
        9-
    6
        0-
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-
        9-
    7
        0-
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-
        9-
    8
        0-
        1-d_test*
        2-
        3-
        4-
        5-pl_cb_data*
        6-wifi_unionobj*
        7-guru2*
        8-frontier_particle*
        9-bucket*
    9
        0-codein_gra*
        1-
        2-worldtimer*
        3-manene*
        4-dp_height*
        5-dp_height_o*
        6-lobby_news*
        7-email_gra*
        8-wlmngm_tool*
        9-balloon_gra*
/a/2/
Code:
    1
        0-wflby_map*
        1-wifi_lobby*
        2-pl_btdtr*
        3-pl_btdpm*
        4-pl_bsdpm*
        5-
        6-pokelist_particle*
        7-wifi_lobby_other*
        8-footprint_board*
        9-zukan_enc_platinum*
    2
        0-ballslow_data*
        1-pl_etc_particle*
        2-pms_aikotoba*
        3-
        4-
        5-
        6-
        7-
        8-poke_icon*
        9-kowaza*
    3
        0-
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-
        9-
    4
        0-
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-
        9-
    5
        0-
        1-
        2-
        3-
        4-
        5-
        6-
        7-
        8-
        9-
    6
        0-
        1-
        2-intro graphics
        3-
Thanx for the locations. now all i need 2 know is how to open the file with the new trainer back sprites. Is their a program that can??
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