Creating Level Scripts
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October 19th, 2009 (12:06 AM).
Join Date: Mar 2008
Quote originally posted by
You should've posted this in the script help thread.
11 = 0xB in hex, 12 = 0xC, 13 = 0xD so if your person number is 11, you should put 0xB, 12 you should put 0xC, and so on...
0x11 = 17
0x12 = 18
0x13 = 19
So if there's no person number 17 on the map, nothing will happen :\
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Oh. Thanks cooley!
Thanks! Sorry for not posting this in the Script Help Thread, I thought it might've been releated to the fact that it's a level script...
Joined Mar 2008
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