: Ruby hack:
Pokemon: Super Rising Thunder!
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October 23rd, 2009, 03:47 AM
Proud to hack Ruby Version!
Join Date: Mar 2008
Before I get to the update, an important note:
I will be participating in National Novel Writing Month (NaNoWriMo) all through November, and will be focusing only on finishing my fanfic,
Paws for Alarm
. There will be no more updates to Super Rising Thunder until December, unless I finish the fic early.
' Please bear with me - this will only be a month hiatus and things should be back on schedule in no time at all.
Thanks for the sprite feedback, everyone! I'll definitely keep the new ones
Also, I have a question - does anyone know how to write in Unown letters in Ruby? I know that they're in the ROM itself - I've seen them with Tile Molester - but is there any way to write with them in a text box? I'd like to use Unown letters to convey writing on signs or other objects built by Magicians (humans), to reflect that writing looks like unintelligible gibberish to the characters in game - but with a hidden layer of meaning for the "Magicians" playing the game who can read it and tell what's written.
I have no new screenshots with this update, because much of what I've been doing over the past week or so has been the sort of work that either can't be screenshotted, or simply can't be screenshotted yet. What sort of work? Well...I've been making a "ruin-scape filled with garbage and old buildings" tileset for a little later in the game, sprited a few more of the important NPCs and recruitables, and have been trying to get the storyline finalized and streamlined. To make up for my upcoming absence, I'll discuss some of those above mentioned NPCs below, but I'll put it behind a cut to spare those who were wondering what I was doing but don't want to see the tl;dr details. XD
Anyway...I took some time to figure out some of the not so friendly characters you meet along the way. You've been introduced to the Spearow Ruffians and their leader, Freya the Pidgeotto, in screenshots already, but they're hardly the only gang of foes standing in your way. There are eight different "big boss" battles - which take the place of Gym Leader battles in that they allow HM use on the overworld once defeated - but you'll also have to deal with smaller foes...and even bigger ones.
The first three big boss battles are all part of the long "Crumbletown" story arc that makes up the first part of the game (up to Slateport City, in Ruby terms). We had small hints of another story arc, involving Freya the Pidgeotto's past and the mysterious "round thing" she was so obsessed with, but that particular arc doesn't fully start to come into focus until close to the end of the Crumbletown arc. Anyway, as we saw in the screenshots from last time, you meet up with a skittish Beautifly named Doppa as you travel along Golden Trail (equal to Route 102 in Ruby terms). The reason she is so skittish is because her son, Peppo, had wandered off - and never returned. And the residents of the forest know all too well what that means - he was probably kidnapped; hauled off to dig through the Magician ruins in a terrible place to the north called Crumbletown. Getting Leppo back doesn't necessitate going all they way up there - though you go up there anyway XD - to rescue the little Wurmple, all you have to do is corner and defeat the first of the bosses in a place called Ratkarat Cliffs (equal to Rustboro City).
Specialty: Scaring defenseless little bug-types with his flames
Argo is unique in that you battle him more than once - you first catch up to him in a place called the Gorshi Swamp (equal to Petalburg Woods). Defeating him won't save Peppo from his clutches, however - he runs off and you'll need to chase him up to the Cliffs, corner him in a tunnel, and battle him again in order to save the little Wurmple. Beating him the second time silently enables - as in, there's no big fanfare or announcement like you get with beating a real Gym Leader - the use of Flash in the overworld. And yes, he is a cute little Vulpix - I see no reason why pokemon need always be pigeonholed in terms of behavior and personality based on their species.
' Cute pokemon can be rotten and ugly pokemon sweet - but ugly pokemon can also be nasty and cute pokemon be friendly. It all depends on the individual. XD By the time you fight him, you'll have 1 team mate besides yourself - Mjolnir, a Raichu - and a travelling NPC who does not battle - Doppa, the Beautifly.
Specialty: Capturing slaves and helping to fulfill the mad dreams of his Lord
The next boss you meet is a species not generally known for gentleness - a Skarmory with bloodied talons known as General Cragclaw, in a yet unnamed location that in game terms is equal to Dewford Town. Cragclaw is the yes-hand man to the "Lord" who rules over Crumbletown as his own. Defeating him silently enables Rock Smash on the overworld. What he is doing - other than working under the Lord's employ - is not entirely worked out at the moment. In short, he's all sprited up but with nowhere to go quite yet. XD By the time you fight him, only Mjolnir is with you.
Species: Stantler and Natu
Specialty: Lord and Assistant, respectively - but is it really that simple?
The next boss are actually bosses, plural - the Lord of Crumbletown, Hufsa the Stantler; and his yes-man who may be much more than that, Kik the Natu. There's more to the Hufsa/Kik dynamic but I am not going to spoil it for you
Crumbletown is also a place filled with deep mystery, and a tall tower, and strange stone figures - along with slaves, and old tires and soda cans and pipes and trash - and I would like for it to keep its mysteries until the game's beta release.
What I will say is that Crumbletown's tall tower has something at the top of it which raises a lot of questions about how the world had once been...and awakens a deeper mystery, about why things are, now, the way that they are. For this game is not only about a quest to head north and beat the biggest big bad and keep it from ruining what's left of your world - it's also a quest to discover the mysteries and secrets around you...
By the time you battle Hufsa and Kik, you have a second team mate - Violet, the Rattata. Another recruitable character - Vann, the Minun - is following you but is in a role just like Doppa the Beautifly's above in that you cannot take him into battle at this time (you can later, though). Beating these two silently enables Cut on the overworld.
The next group of bosses are still nebulous as I cement together the next major plot string (and the next plot string after that) - since my work is currently on the Crumbletown arc I've had a lot more time to think about it and plan things, while Freya's arc and the Northernlands arc are less developed (though I certainly have ideas in mind). An Elite Four equvliant has also not been developed yet, but there are three different champion equivliants, once of which - the final,
boss - in true RPG fashion has two separate forms and you have to beat it
. XD I do, however, have one more NPC to discuss...
Species: Pikachu...sort of
Specialty: Being spooky
Aspen (his original name was Rowan, but I changed this for the obvious reason he's not supposed to bring to mind images of an old-fart professor from Sinnoh XD ) is a scruffy, fluffy, one-eyed Pikachu wearing a bandana you meet at times during your journey. Who is he and what does he want? What is the source of his mysterious knowledge of the time long ago? Why does he never join your team - despite his visits and interest in you - and why is he frightened of being touched? Is there a connection between him and Mjolnir, the Raichu travelling with you? (Of course, me bringing it up means there must be XD ) But that, and the other points, are mysteries that will have to be revealed in time...
Thanks for supporting SRT!, and I'll see you again - with updates - in December!
Signature under construction. Watch this space~
Last edited by Perri Lightfoot; October 23rd, 2009 at
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