Quote:
Originally Posted by NarutoActor
I just did what you said, and it still dosen't work. I get the same problem as before a black screen, after the intro.
|
I see what you've done. Here's the fix.
---------------
#org 0x168CA3
#raw 0x2
#raw pointer 0x8168CBE
#raw 0x0
'---------------
#org 0x168CBE
#raw word 0x4056
#raw word 0x0
#raw pointer 0x871A5BC
#raw word 0x0
'---------------
#org 0x71A5BC
movesprite 0xFF 0x2 0x6
movesprite 0x1 0x3 0x6
lock
msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
applymovement 0x1 0x871D4A6
waitmovement 0x0
setflag 0x710
setvar 0x4056 0x1
release
end
'---------
' Strings
'---------
#org 0x71D3FC
= Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.
'-----------
' Movements
'-----------
#org 0x71D4A6
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements
And BTW, use your own offsets for the beginning of the level script, you can overwrite important data if you don't.