Pokemon data decrypting (asm code)
View Single Post
November 22nd, 2009 (8:35 AM).
Mewtwo Strikes Back
Quote originally posted by
:) Probably. A lot of other people told me the same.
I'm working on a new thing... I need to edit the ASM routine for when you get a game over to heal your pokemon only back 1 health and 1 PP for each move, instead of a full recovery.
Would that be something more along the lines of what I could do? And if so, how would I do it?
View original post
I can describe you the needed steps, as for actually making the things work, you'll have to read some ASM tutorials (e.g. the ones I posted in the Documents and Tutorials) and experiment yourself:
Find the exact point when the Pokémon are fully healed after "game over".
that point, expand the routine and make it so it reset the HP/PP points all to 1.
Joined Jun 2006
View Public Profile
Send a private message to HackMew
Find all posts by HackMew
Find threads started by HackMew
Ignore Posts by HackMew