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Old November 22nd, 2009, 03:59 PM
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NarutoActor
The rocks cry out to me
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Join Date: Jan 2009
Location: Brooklyn/Marlboro
Age: 21
Gender: Female
Nature: Bashful
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okay I got an other level script problem :/ this time it nothing happends I tryed changing the var numbers but no go :/

Spoiler:

'---------------
#org 0x71B0BC
#raw 0x3
#raw pointer 0x8168F8E
#raw 0x4
#raw pointer 0x8168FE1
#raw 0x2
#raw pointer 0x8168FF0
#raw 0x2
#raw pointer 0x871B0D1
#raw 0x0
'---------------
#org 0x168FE1
#raw word 0x4055
#raw word 0x1
#raw pointer 0x8168FEB
#raw word 0x0
'---------------
#org 0x168FF0
#raw word 0x0
#raw word 0x0
#raw pointer 0x816923E
#raw word 0x4055
'---------------
#org 0x71B0D1
#raw word 0x5030
#raw word 0x0
#raw pointer 0x871AEA4
#raw word 0x0
'---------------
#org 0x168F8E
setflag 0x2CF
compare 0x4055 0x1
if 0x1 call 0x8168FC6
compare 0x4055 0x7
if 0x1 call 0x8168FD5
compare 0x4055 0x8
if 0x1 call 0x8168FC0
checkflag 0x247
if 0x1 call 0x8168FBC
end
'---------------
#org 0x168FEB
spriteface 0xFF 0x2
end
'---------------
#org 0x16923E
lockall
textcolor 0x0
applymovement 0x4 0x81692B0
waitmovement 0x0
hidesprite 0x4
movesprite2 0x4 0x6 0x3
spritebehave 0x4 0x8
clearflag 0x2B
applymovement MOVE_PLAYER 0x81692B7
waitmovement 0x0
applymovement 0x8 0x81A75E9
waitmovement 0x0
clearflag 0x4001
playsong2 0x0
fadedefault
msgbox 0x818DC94 MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
closeonkeypress
pause 0x3C
msgbox 0x818DFBC MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
closeonkeypress
pause 0x1E
applymovement 0x8 0x81692C0
waitmovement 0x0
msgbox 0x818DCB9 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
msgbox 0x818E0EA MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
setvar 0x4055 0x2
releaseall
end
'---------------
#org 0x71AEA4
lock
movesprite 0x8 0x6 0x4
special 0x113
applymovement MOVE_CAMERA 0x871C6AD
waitmovement 0x0
special 0x114
applymovement 0x8 0x871C86A
waitmovement 0x0
msgbox 0x871C5E3 MSG_NORMAL '"Wah, you scared me, haven't you\ne..."
special 0x113
applymovement MOVE_CAMERA 0x871C6B7
waitmovement 0x0
special 0x114
applymovement MOVE_PLAYER 0x871C6C1
applymovement 0x8 0x871C864
waitmovement 0x0
msgbox 0x871C61C MSG_NORMAL '"Oh, your here for Professor Layton..."
applymovement 0x8 0x871C86D
waitmovement 0x0
msgbox 0x871C519 MSG_NORMAL '"I got an idea you go look for him...."
applymovement MOVE_PLAYER 0x871C864
setvar 0x5030 0x1
warp 0x0 0x5 0x2 0x3C 0xA
end
'---------------
#org 0x168FC6
movesprite2 0x4 0x6 0xB
spritebehave 0x4 0x7
playsong2 0x12E
return
'---------------
#org 0x168FD5
movesprite2 0x4 0x6 0xB
spritebehave 0x4 0x7
return
'---------------
#org 0x168FC0
setvar 0x4055 0x9
return
'---------------
#org 0x168FBC
setflag 0x24F
return

'---------
' Strings
'---------
#org 0x18DC94
= [rival]: Gramps!\nI'm fed up with waiting!
#org 0x18DFBC
= OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!
#org 0x18DCB9
= [rival]: Hey! Gramps! No fair!\nWhat about me?
#org 0x18E0EA
= OAK: Be patient, [rival].\nYou can have one, too!
#org 0x71C5E3
= Wah, you scared me, haven't you\never herd of knocking?
#org 0x71C61C
= Oh, your here for Professor Layton\ntoo?\pI talked with his secretary, and\nhe said that he steped out for a\lshort break.\pI wonder where he went.
#org 0x71C519
= I got an idea you go look for him.\p[green_fr]you have to get some groycers\nanyway right.

'-----------
' Movements
'-----------
#org 0x1692B0
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x1692B7
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x1A75E9
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements
#org 0x1692C0
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0xFE 'End of Movements
#org 0x71C6AD
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x71C86A
#raw 0x52 'Jump in Place (Facing Down)
#raw 0xFE 'End of Movements
#org 0x71C6B7
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x71C6C1
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x71C864
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x71C86D
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
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