Script Help Thread (DO NOT REQUEST SCRIPTS)
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November 23rd, 2009 (12:22 PM).
if 0x0 goto @done
msgbox @1 0x6
applymovement 0xFF @moveplayer
applymovement 0x1 @moveGreen
msgbox @2 0x6
trainerbattle 0x1 0x01E 0x0 @before @after @later
= Hey [Player]!
= Daniel: I forgot to give you some stuff.\pHere you go...\nWait...you...\lYou've never had a battle, have you?\lWell, that won't do!\pHere I come!
= I will take it easy, don't worry about winning.
= Great battle! You are a natural.
msgbox @3 0x6
giveitem 0x04 0x5 MSG_OBTAIN
applymovement 0x1 @moveGreen2
= You battle like your brother...\nYou should take the gym challenge and\lbecome better than your brother.\pWhile you are at it, take this Pokédex and Pokéballs.\pI'm sure someone out there cares about\nfilling the Pokédex.\pCome back and see me if you need me.
The actual script runs fine until the end. However, before the actual event, Oak stand out in the middle of the area, just hanging out. After you get a pokemon, he disappears, and the event runs to his battle. However, after his battle, the text runs fine, but the applymovement doesn't happen, as he just disappears instantly. But he still blocks the way, as you can't move onto where he had just been standing afterwards.
Current project: Pokemon Mud Brown (Working Title, will be changed.)
No link because I haven't made a page for it yet.
Team: Myself as mapper, scripter, and spriter.
Joined Jul 2009
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