Thread: [Essentials script] Pokémon Following Character script
View Single Post
  #19    
Old December 16th, 2009 (09:02 PM).
help-14's Avatar
help-14 help-14 is offline
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Posts: 281
Send a message via Windows Live Messenger to help-14
Quote originally posted by Nosman:
now i get this

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 210, map 39 (Oak's Lab):

Section126:484:in `addEvent'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbAddPokemon(
PBSpecies::PIKACHU,5
)
creat_6_dependent_event
auto_change_without_animation


Interpreter:238:in `pbExecuteScript'

Game_Player_:17:in `pbAddDependency2'

Pokemon follow you:225:in `creat_6_dependent_event'

(eval):4:in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'
Did you config this correctly ?

###########################################
#### Config Script For Your Game Here ####
###########################################

Animation_Come_In = 447 #<= ID of Animation When Pokemon Come In PokeBall
Animation_Come_Out = 446 #<= ID of Animation When Pokemon Come Out PokeBall
Default_Following_Pokemon_Number = 1 #<= Default Number Of Following Pokemon
Pokemon_1_ID = 142 #<= ID Of Event Use To Make First Pokemon, Should Over 200
Pokemon_2_ID = 143 #<= ID Of Event Use To Make Second Pokemon, Should Over 200
Pokemon_3_ID = 144 #<= ID Of Event Use To Make Third Pokemon, Should Over 200
Pokemon_4_ID = 145 #<= ID Of Event Use To Make Fourth Pokemon, Should Over 200
Pokemon_5_ID = 146 #<= ID Of Event Use To Make Fifth Pokemon, Should Over 200
Pokemon_6_ID = 147 #<= ID Of Event Use To Make Sixth Pokemon, Should Over 200
Common_Event_1 = 3 #<= ID of Common Event When You Talk To First Pokemon
Common_Event_2 = 3 #<= ID of Common Event When You Talk To Second Pokemon
Common_Event_3 = 3 #<= ID of Common Event When You Talk To Third Pokemon
Common_Event_4 = 3 #<= ID of Common Event When You Talk To Fourth Pokemon
Common_Event_5 = 3 #<= ID of Common Event When You Talk To Fifth Pokemon
Common_Event_6 = 3 #<= ID of Common Event When You Talk To Sixth Pokemon
__________________
My Deviantart: help-14.deviantart.com