View Single Post
  #24    
Old January 17th, 2010 (12:46 PM).
Pogeygothaxed's Avatar
Pogeygothaxed Pogeygothaxed is offline
Pokémon exDeltaSpecies Creator
 
Join Date: Jun 2009
Location: Too far away from my girlfriend.
Age: 24
Gender: Male
Nature: Adamant
Posts: 231
Send a message via Windows Live Messenger to Pogeygothaxed
Quote originally posted by Full Metal:
does it not already? or were you talking about the whole pallettes thing?
*edit*
is it just me or does any size besides 16 (when importing a bitmap) make a crash on the program?
(yes, i resized the ROMS sprite too...)
I was talking about the extended pallet part, yes.

Also, hmm. I inserted one by 32x32 and it didn't seem to crash.
Then, I tried another 24x24, and it inserted also without a crash.

I'd suggest you make sure that you set the size (i.e.24x24) before, save, and then import it. Or else you might see that crash, or an error, or something.

Apart from this, you should make sure you're using the framework 3.5, because I had a problem, too, before I updated my frame work when I tried to save the changes in the perferences. And if it's already installed, like mine was, re-download and repair it, and it should work after that. (Mine did.) Hope it helps.

@ Link, I can't seem to find any other bugs. Thanks again for this awesome tool it's been really helpful so far in my hack.
__________________

If you'd like support this hack, then please add this to your sig!
http://i266.photobucket.com/albums/ii245/xmouvelianx/exdeltaspeciess.png
Pixel Placement - My Pixel Art Showcasing thread;
http://www.pokecommunity.com/showthread.php?t=195942
You can see the latest concept art for exDelta here, along with some other things related and not to the hack!
Reply With Quote