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Old January 19th, 2010, 05:04 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 18
Gender: Male
Nature: Calm
Small Update:

Some changes to bitmap exports and the size changes (sizes need to be multiples of eight)
Palette format is different: all sprite palettes (that exist for OW's) are available, but in hex format now...
Displays more info in advanced mode
-and-
Now accepts an optional settings.ini file (which has to be located in the same directory as NSE)

Format:
Code:
        [Header]
        Inherits: "Original Game header, without quotes"
        Start offset = "The start of the sprite table, without quotes"
        Start palette = "The start of the sprite palette table, without quotes"
        [/Header]
Example:
Code:
[LINK]
Inherits: BPRE
Start offset = &H367C38
Start palette = &H3A5158
[/LINK]
Inherits: << is mandatory, the rest is voluntary.
There's no limit to how many "pointer tables" you have in the file, as long as they follow the format(Capitalization does not matter)

Also the re-size bug has been acknowledged and I'm working as fast as I can to fix it...
The bug seems to be with the "unknown" information needing to be changed, but to different values in different tables, which change with the different roms!!!!
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