Pokémon Fire Red Hacked Engine
View Single Post
January 26th, 2010, 09:25 PM
Join Date: Feb 2006
Location: If I'm online, it's a safe bet I'm at a computer.
Originally Posted by
On a slightly related sidenote, I have finished the routines and data that would make a RTC-clock based berry system work. But after 8 hours of trying to index and insert the berry tree sprites, I came to the definite conclusion that I am incapable of putting OW sprites in a ROM through a PNG or BMP image.
So, if anyone out there wants to try, I would need as many trees as you can get working in a rom, with a total of 9 different palettes maximum. Make it over the data of any 16x32 Sprite, to make the transaction easier.
Maybe it's because those tree sprites are actually from D/P. I'll try some on my end tomorrow and if worse comes to worse, I'll find a GBA berry tree sprite sheet. I'm not sure what format you'd want it in though. The indexed images in a png file or a patch with them already inserted somewhere. I assume only the images would be easier on my part, seeing as I wouldn't have to worry about where to put the various frames in the ROM, all you'd have to do is import the indexed images the way you'd want them.
View Public Profile
Send a private message to Deokishisu
Find all posts by Deokishisu
Find threads started by Deokishisu
Ignore Posts by Deokishisu