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Old February 17th, 2010 (5:28 PM). Edited May 26th, 2010 by link12552.
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link12552 link12552 is offline
just tired, that's all
Join Date: Dec 2007
Location: The not so distant future
Age: 20
Gender: Male
Nature: Calm
Posts: 203
Version 1.5

- Fixed some small issues...
- Slightly increased core speed...
- Added a custom built basic hex editor!

click the "nse hex editor..." box to access the notes textbox

-Scroll bar
-Dynamic loading, for lighting fast speed
-A box that shows the ASCII version
-Editable hex and ASCII
-Some stored offsets (Sprite table, Sprite Offset, Header...)
-Side offset bar, with highlighting.
-Designed with sprite editing in mind
(Eight columns are easier to work with due to formatting and algorithm length)

Note: The hex editor is located under View


A problem(s) was found in NSE,

-For people using Ruby Sapphire or Emerald in previous versions of NSE, when changing the palette index, the in-game sprite palette was still that of the original. The fix involved adding a function to change the first 2 bytes under "Unknown 2".

-The sprite library "save all" function has also been fixed, fulfilling accuracy and eliminating the "fuzzy" imports.

All known bugs have been fixed and the newest version 1.5.2 is available for download

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