Nameless Sprite Editor [Classic]
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March 8th, 2010, 12:02 AM
Working on Shining Opal, kinda
Join Date: Dec 2007
Location: Goldenrod City, Johto
Thanks a lot! This is really great, especially now that I know how to work it! XD
EDIT: I have a bug to report.
Whenever I, say, edit the palette number of a sprite from the new table I made, or try to import a sprite library, the program says that an unhandled exception has occurred and that the index was outside the bounds of the array. The sprite looks fine, and imports okay up to the pont that I click save...
Come to think of it, it only happens when it tries to write anything to the ROM.
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
Last edited by diegoisawesome; March 8th, 2010 at
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