Nameless Sprite Editor [Classic]
View Single Post
March 7th, 2010 (4:02 PM). Edited March 7th, 2010 by diegoisawesome.
Goldenrod City, Johto
Thanks a lot! This is really great, especially now that I know how to work it! XD
EDIT: I have a bug to report.
Whenever I, say, edit the palette number of a sprite from the new table I made, or try to import a sprite library, the program says that an unhandled exception has occurred and that the index was outside the bounds of the array. The sprite looks fine, and imports okay up to the pont that I click save...
Come to think of it, it only happens when it tries to write anything to the ROM.
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Diego's Miscellaneous Patches
GBA Intro Manager
The Secret Sauce: Triple-Layer Tiles
Joined Dec 2007
View Public Profile
Send a private message to diegoisawesome
Visit diegoisawesome's homepage!
Find all posts by diegoisawesome
Find threads started by diegoisawesome
Ignore Posts by diegoisawesome