View Single Post
Old March 8th, 2010 (7:14 AM).
jrookie jrookie is offline
Join Date: Aug 2008
Location: malaysia-melaka
Gender: Male
Nature: Naughty
Posts: 59
Send a message via Windows Live Messenger to jrookie
Two suggestion:

Legendaries should be made stronger. Since you dont have the actual number for stats etc, and you have the growth rate thingy for gyms and trainer battle, i suggest you make legendaries a tougher challenge as compare to the character's current growth rate, that is no matter what level you are, legendaries will always be stronger and in the "Danger" gauge zone (maybe 20 "levels" higher in terms of ability and skills)....Also, a caught legendaries will not listen to your command until your growth rate is on par with it's level.

#2: Starter
Let's have some new triangle instead of the boring fire/grass/water, we add dual type

Fire/Dark (Houndoom)
Water/Psychic (Slowbro)
Grass/Fighting (Breloom)

Dark>Psychic>Fighting, but Grass>Water>Fire
Technically, type advantages doesn't play a big role here.

Defensive play will choose slowbro, offensive will take breloom, while houndoom for diverse movepool
I'm a supporter of:
Pokemon Raptor (Oh i love this! Its COMPLETED)
Pokemon HoF [closed]
Pokemon Morning Dawn [closed]
Pokemon Asphar [developing]
Pokemon Indigo League [Developin]
Pokemon Protector [developing]
Reply With Quote