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Old March 10th, 2010, 08:13 AM
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Derlo
Braziliam Hacker!! De Mossoró
 
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Quote:
Here is something useful. I have found two addresses that are not DMA protected, that hold pointers to the location in the RAM where the X and Y positions of the camera are stored.

03005008 - Pointer to X position of the camera
0300500E - Pointer to Y position of the camera
I had already checked these offsets.
They are a jump to the place where the coordinates of the player on the map are saved.

I think these offsets is changing the place where the player's position on the map is saved.
Because it changes to the exact location where the bytes are saved.
Perhaps, is only possible by making a routine that leave these values in one place (like R / S)
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