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Old March 10th, 2010, 11:08 AM
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Giga Universe
Working on a tool.
 
Join Date: Aug 2007
Location: South Africa
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They don't. They are just telling the game where the data is stored. A much simpler solution than removing DMA protection is to follow those pointers in an ASM routine and changing the values stored there. I'm trying to write to code to do so now.
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