Thread: [Tutorial] Making a script behavior byte
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Old March 21st, 2010 (08:28 AM). Edited March 21st, 2010 by ShinyBill.
ShinyBill ShinyBill is offline
 
Join Date: Feb 2010
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Quote originally posted by metapod23:
This should be helpful, but a couple of things.

First, how do I find the general area for the particular behavior byte? I want to change the Surfing behavior byte.

Second, I suppose you could just use XSE to write the script you want spoken rather than doing hex editing, right? Like:

#org @start

= Would you like to use headbutt?

Wouldn't that work, and then write down the offset for the behavior byte to point to?


Third, I didn't write the hex translations table, so I don't deserve the credit.

This will be really helpful for me if I can ever figure out where the behavior bytes I want to edit are located.
Yes, but if someone has lots of HEADBUTT trees, making all those scripts in A-Map can really be boring.

Now I have a question, if we use JPAN's hacked FR engine, couldn't we just add more behaviour bytes than editing them?
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